Some of them may have similar outcomes or things that happened. Like how the possession came into play, or similar team mechanics. It's one of those things we're going to have to maybe start figuring out to see if we can get ahead of the game a little. If that'll even help us.
It'll at least get us to have an understanding of how all the pieces fit together even if we can't escape it. They say understanding is half the battle.
[ how far that will get them is another question. ]
If it'll get us to solve the murders a little quicker, that's more than nothing.
I was thinking maybe it might help for everyone on our team, at least, to compare notes about where we came from. Things that happened, experiences that might match up, things like that. Like, not quite a team meeting, but sort of?
I can only hope this won't happen again. Chroma elements, I mean. But it can't hurt to know what else we might be missing. Things can show up in little ways without us knowing. Like... the jigsaw puzzle today. That's something we saw a lot of in our trials in Heaven.
They progressively got more helpful, I think. They weren't always puzzles like that though. Sometimes they were word puzzles or other brainteasers? Just an extra hint.
Not long at all, if they're all close and if they're the type to be more attached to people than they are to what's "right" or "wrong." Knowing that we can all come back doesn't make it as difficult a choice.
I would hate to be a bearer of bad news. [ and so he won't. this is also not serious. ]
That's the added element that makes the whole thing a wildcard. What stops us from throwing somebody else under the bus just because we don't like them as much? What steers people into doing what's "right" if it'll save someone they care about? For all we know, one of the milestones we need to hit is scapegoating someone else entirely.
[ ... ]
So what about you? For someone who doesn't have prior attachments, what do you think you would choose in the end? If you had to.
If it's happened in someone's game, they might want to see it again. Everyone has their own moral compass, and they'll choose what's right or wrong to them. I'd choose who I care about because that's what's right to me.
[ even if others won't consider it the moral choice. ]
I'm a selfish person. I won't hide that.
[ she might be cagey about so many other things, but she'll show this aspect easily. ]
It can be a sticky situation, especially when it comes down to a case where maybe killing them is actually what's best from them. If something's lingering around them, or they need to be healed that way. I know for us, it was better to kill the possessed no matter who they were so that they could heal fully. I didn't want to see their souls permanently damaged. Caring is one of those funny things though.
[ but this answer doesn't shock him either. it's just another piece of who she is. ]
Should I take this as my cue to try and be on your good side?
If their death is the only solution to "cure" them of what made pushed them to murder in the first place, that could be considered saving them, too. It'd push them to solve the murders instead of avoiding it to cover them... if they cared for the person to return to themselves over than wanting to keep them, no matter what. Sending people to be executed wasn't the only way for the Prism.
[ it's a matter of possessiveness, and it's a sanity check. ]
Should you? Would you want to stay, no matter what you're like?
[ he's about to elaborate on some things about heaven, but that catches his attention a little more. ]
... what else existed in the Prism then? What was it actually like there?
[ and why were there colors? but he shrugs a bit to that question. ]
I don't think of it so much as staying on someone's good side or avoiding their bad. But if you're asking if I would like to keep talking to you like this and maybe consider you someone whose company I enjoy, then yes. Despite our eventually obvious differences in thinking that are bound to come up.
For all you want to see the whole of a person, you also want to see the good in them most. Or their potential for it. I don't think some people can change or change for the better.
[ this is funny for a game that didn't have roles, so he's just like "yeah? animals do that??" ]
I see. [ he does not. nobody has actually mentioned roles to him, period. ] Well. Happy for those animals, I think. Or sorry you had to deal with them, I'm not totally sure.
[ but she continues with that. ]
I don't think all of them can either. I do want to see the good in people and potential, but I'm not going to lie to you and say I believe everyone is capable if they just try hard enough. There's a limit to how long you give a person, I think. [ he considers why she's mentioning though. ]
[ she waves a hand dismissively. she didn't talk to the roles much about what they did or how they did it, so she's no expert even if she was relatively close to two of them. ]
I was thinking about my father. If you ever meet him, don't give him any time.
[ but it doesn't not apply to herself sometimes although she knows she can change. she made herself change. ]
[ he doesn't want to pry into her daddy issues right now, but there is an understanding nod. should he ask questions? sure. but he figures roxana, just based on how she's been so far, is rather decisive in the things she does and doesn't say. ]
Between you and me? I'm pretty sure there are some people who'd never make it far enough to show up on my doorstep in the first place.
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Some of them may have similar outcomes or things that happened. Like how the possession came into play, or similar team mechanics. It's one of those things we're going to have to maybe start figuring out to see if we can get ahead of the game a little. If that'll even help us.
no subject
[ how far that will get them is another question. ]
If it'll get us to solve the murders a little quicker, that's more than nothing.
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I was thinking maybe it might help for everyone on our team, at least, to compare notes about where we came from. Things that happened, experiences that might match up, things like that. Like, not quite a team meeting, but sort of?
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I can only hope this won't happen again. Chroma elements, I mean. But it can't hurt to know what else we might be missing. Things can show up in little ways without us knowing. Like... the jigsaw puzzle today. That's something we saw a lot of in our trials in Heaven.
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[ she is undecided about how helpful today's puzzle was. ]
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[ not as nice to any murderer who doesn't want to be caught. ]
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[ hm... ]
How long do you think it's going to take for people to start being unwilling to solve cases because they're covering for their friends?
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[ she is so unserious. ]
Not long at all, if they're all close and if they're the type to be more attached to people than they are to what's "right" or "wrong." Knowing that we can all come back doesn't make it as difficult a choice.
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That's the added element that makes the whole thing a wildcard. What stops us from throwing somebody else under the bus just because we don't like them as much? What steers people into doing what's "right" if it'll save someone they care about? For all we know, one of the milestones we need to hit is scapegoating someone else entirely.
[ ... ]
So what about you? For someone who doesn't have prior attachments, what do you think you would choose in the end? If you had to.
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[ even if others won't consider it the moral choice. ]
I'm a selfish person. I won't hide that.
[ she might be cagey about so many other things, but she'll show this aspect easily. ]
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It can be a sticky situation, especially when it comes down to a case where maybe killing them is actually what's best from them. If something's lingering around them, or they need to be healed that way. I know for us, it was better to kill the possessed no matter who they were so that they could heal fully. I didn't want to see their souls permanently damaged. Caring is one of those funny things though.
[ but this answer doesn't shock him either. it's just another piece of who she is. ]
Should I take this as my cue to try and be on your good side?
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[ it's a matter of possessiveness, and it's a sanity check. ]
Should you? Would you want to stay, no matter what you're like?
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... what else existed in the Prism then? What was it actually like there?
[ and why were there colors? but he shrugs a bit to that question. ]
I don't think of it so much as staying on someone's good side or avoiding their bad. But if you're asking if I would like to keep talking to you like this and maybe consider you someone whose company I enjoy, then yes. Despite our eventually obvious differences in thinking that are bound to come up.
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[ this is how she is describing roles. ]
For all you want to see the whole of a person, you also want to see the good in them most. Or their potential for it. I don't think some people can change or change for the better.
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I see. [ he does not. nobody has actually mentioned roles to him, period. ] Well. Happy for those animals, I think. Or sorry you had to deal with them, I'm not totally sure.
[ but she continues with that. ]
I don't think all of them can either. I do want to see the good in people and potential, but I'm not going to lie to you and say I believe everyone is capable if they just try hard enough. There's a limit to how long you give a person, I think. [ he considers why she's mentioning though. ]
Is that something you think of yourself then?
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I was thinking about my father. If you ever meet him, don't give him any time.
[ but it doesn't not apply to herself sometimes although she knows she can change. she made herself change. ]
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Between you and me? I'm pretty sure there are some people who'd never make it far enough to show up on my doorstep in the first place.
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Perhaps you should think about stronger guidelines just in case.
[ she has no idea how it's decided whether people go to heaven or hell or not. ]
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Just what I wanted. I'll leave you to it... and I'll you alone for the rest of the night, too.
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